Unique Abilities
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Unique Abilities are abilities exclusive to one Plague Type.
List and Summaries
Bacteria
- Bacterial Resilience 1 - 3: By hardening the bacterial shell of the Pathogen, it increases transmission on all environments, and very slightly increases Cure requirement.
Virus
- Viral Instability 1 - 3: By making the Pathogen's DNA more unstable, it increases Mutation chance with each stage and very slightly increases Cure requirement.
Fungus
- Spore Burst 1 - 6 (2): Releases a small amount of spores that will infect a random uninfected country.
- Spore Eruption (2): Releases a huge amount of spores that will infect five uninfected countries.
- Spore Hardening: Hardens plague spores to survive in the air indefinitely. Spores continuously released.
Parasite
- Symbiosis 1 - 3: Makes the Pathogen more in tune with its respective host, causing it to be more harder to detect and cure. At its highest level, symptoms such as Skin Lesions and Fever will go unnoticed, and Total Organ Failure will be regarded as a 'minor disease' briefly
Prion
- Neural Atrophy 1 - 3: Makes the Pathogen able to manipulate the brain to make complex work extremely hard. Cure Research is set far back.
Nano-Virus
- Drug immunity: Intelligent cell receivers able to repel all modern medicine - increasing effectiveness in wealthy countries
- Radical elements stabilised /Encryption breached /Broadcast Interceptor overload: Counteracts efforts to find the Kill-Code, and increases the time it takes for the cure broadcast to take effect.
- Code fragment interception /Code segment interception /Replication Factory overload: Makes future efforts to find the Kill-Code much more difficult and time-consuming due to various components of the Nano-Virus code being fragmented.
- Kill Switch stasis: Partial hack of Kill Switch source code significantly reduces future Cure Broadcast effectiveness.
Bio-Weapon
These Abilities unlock or deactivate lethal genes,[Note 1] or prevent them from evolving overtime. When all trees are evolved, the most lethal trait in the whole game, Unlock Annihilate gene, becomes available.
- Gene Compression 1 - 3: Extends the delay between lethality increments.
- Nucleic Acid Neutralization 1 - 3: Resets exponential lethality growth to base.
- Deactivate modified genes 1 - 3: Reduces lethality.
- Unlock Annihilate gene: Unleash armageddon on the world![Note 2]
Special Plagues
Neurax Worm
- Trojan Planes 1 - 3: Periodically, bubbles will be generated in infected Countries, allowing the player to hijack planes with hosts and fly them to any country. Frequency increases with stage.
- Trojan Roamers 1 - 2: By increasing Adrenaline in Trojan Hosts, it makes them travel around the target Country, increasing Infectivity and Severity.
- Trojan Destroyers 1 - 2: By increasing testosterone levels of Trojan Hosts, causing destructive and aggressive behavior, it increases Infectivity and Severity, and lowers Public Order in the target country.
Necroa Virus
- Autolytic Delay /Putrefactive Resistance /Liquefactive Resistance: Virus slows the death of cells in corpses, decreasing the Corpse Decay rate
- Mummification: A severely decayed zombie is able to enter a state of hibernation. Reduces rate of zombie decay, especially in hot countries
- Horde Instinct: Active ability lets Zombies form hordes to travel across land and water and attack new lands
- Horde Mentality /Horde Vocalisation /Horde Pheromones: Zombies prefer following others and Horde leaders attract more Zombies, significantly increasing the Horde size.
- Structured Travel /Dyskinetic Movement /Echopraxia: Encourages Zombies to follow each other, sometimes involuntarily, increasing the Horde's Travel Speed
- Engorged Quadriceps: Nutrients stripped from other parts of the corpse and used to repair leg muscles in order to improve horde speed
- Drifting Fermentation: Controlled decomposition causes zombies to bloat. Horde can drift in sea currents - significantly increasing ocean travel speed
- Regenerative Activation: Active ability enables neurological regeneration in the brains of infected corpses - effectively re-animating some of the dead
- Regenerative Bio-synthesis /Epidermal Digestion /Cranial Metastasis: By altering the body of dead corpses to reduce dependency on the brain, it allows corpses with head damage to be reanimated, increasing the Reanimation rate.
- Ambush Predation /Liquefactive Necrosis: Alters Zombie's bodies and behaviour to increase their Combat Strength.
Simian Flu
- Hardened Reshuffle: Pathogen DNA structure reassembled and highly unstable. Significantly harder to develop a cure and slows future research speed.
- Simian Neuro-genesis: Modifies simian genes to significantly increase ape intelligence. Irises turn green and no immune response triggered. It's time for apes to rise!
- Organised Travel: Apes able to plan and co-ordinate travel together - allowing movement of ape groups over long distances
- Horseback Riding: Apes able to train and ride horses, significantly increasing movement speed over land
- Logistics: Understanding of logistics lets large groups of apes travel rapidly and efficiently over large distances
- Seafaring: Apes able to construct rafts to allow co-ordinated travel and migration over large bodies of water
- Ape Colonies: Intelligent apes can come together to build a colony which increases ape transmission, protects and generate DNA
- Social Cohesion: Enhanced communication between apes allows complex social structures to develop. Colonies increase ape transmission
- Education: Writing and knowledge sharing enable apes in a colony to develop skills rapidly. Increases DNA generated from colonies
- Ape Migration: Groups of apes will automatically migrate to nearby Ape Colonies over time
- Scouts: Ape scouts communicate the location of Ape Colonies to other intelligent apes. Apes will migrate from further away
- Path Finders: Ape path finders help intelligent apes locate and travel to Ape Colonies. Apes will migrate from further away
- Cognitive Shift: Community life stimulates maturation of prefrontal cortex. Increases DNA generated from colonies
- Covert Expertise: Apes monitor human incursions into their territory and camouflage their homes. Significantly reduce likelihood of detection
- Primal Awareness: Apes improve their understanding of human behaviours - reducing likelihood of being detected by humans
- War Paint: Apes use natural dyes to paint themselves. Reduces likelihood of detection and increases combat abilities
- Ape Rampage: Apes gain ability to rampage against humans - targeting labs and rescuing captive apes
- Primal Hunt: Apes improve understanding of tactics and are able to operate in larger groups - increasing their combat abilities
- Weapon Creation: Apes learn to use tools to create melee and projectile weapons - significantly increasing their combat abilities
Shadow Plague
- Therianthropy: Vampire gains ability to temporarily mutate into a vast, winged bat-like creature. Allows travel to nearby countries
- Travel Speed 1 - 2: Vampire gets bigger and stronger in bat form, increasing Flight Speed.
- Blood Thirst: Vampire feeds by drinking the blood from its victims whilst they are still alive, eventually sucking them dry
- Night Wraith: Vampire adapts to the modern world and is able to feed much more stealthily as well as concealing their presence. Makes it harder for humans to detect vampire
- Blood Gift: Vampire visits hundreds of humans each night and marks them in blood, infecting them with the Shadow Plague
- Dark Cloud: Vampire able to meditate and emit the Shadow Plague in a huge cloud. Tens of thousands of humans infected each day
- Shadow Trail: The vampire continually secretes the Shadow Plague everywhere they go. Hundreds of thousands of people are infected every day
- Corrupted Air: The Shadow Plague erupts out of every pore in the vampire's body - millions of humans are infected each day
- Blood Rage: Vampire gains ability to enter a Blood Rage - will attack research/military facilities if present, otherwise consuming people for DNA
- Lair: Vampire able to create a lair for it to rest in and heal. Also generates DNA (Infected population increases DNA)
- Lair Healing 1 - 2: Increases the speed at which vampires can heal when in their lair
- Shadow Portal: When travelling, vampire is able to instantly travel to any lair in the world - regardless of distance
- Anti-biotic Tolerance: Each lair built in a wealthy country will help the Shadow Plague increase its effectiveness in wealthy countries
- Heat Tolerance: Each lair built in a hot country will help the Shadow Plague increase its effectiveness in hot countries
- Cold Tolerance: Each lair built in a cold country will help the Shadow Plague increase its effectiveness in cold countries
- Adrenal Surge /Dark Infiltration /Shadow Blades /Demonic Fury: The Vampire and Shadow Plague become more powerful, increasing the strength of Blood Rage.
- Dark Ritual 1 - 2: If vampire is not under attack during Blood Rage, it enters a trance which lets it rapidly heal whilst feeding from people
Scenarios
Mad Cow Disease
- Human Cross-infection: Radical folds of amino acid sequence allow prion to be transmitted between humans. Unlocks new symptoms
- Plant Dissemination: Adjustments to protein folding give Prion the ability to infect plant life. Unlocks new transmissions
Santa's Little Helper
- Surprise Delivery (4): Neurax Worm hides away in a parcel and is posted to a random country as a present
- Gift Plane: Overwhelmed with generosity, hosts charter planes and use them to deliver Neurax Worms as presents to people all over the world
- Present Parachute: Gift planes use parachutes to deliver presents to people from a great height. More presents can be delivered at once
- Chimney Shoot: Gift Planes use ingenious technique to deliver gifts down chimneys. More presents can be delivered at once
- Red-Suited Pilot: A famous man with a white beard comes out of retirement to fly gift planes. More presents can be delivered at once
- Early Departure: Hosts can't wait to deliver the presents and decide to leave ahead of schedule. Gift planes fly more frequently
- Gift of Giving: Hosts on Gift Planes get a surge of happiness when giving presents to others. Increases DNA gained from each trip
- Red-Nosed Guide: A famous reindeer flies ahead of Gift Planes, using his red nose to help them navigate around bad weather. Gift planes fly more frequently
Frozen Virus
- Ice Resistance: Pathogen able to survive and spread in crystalline sea water when ice melts. Increases infectivity by sea, and is harder to cure
- Heat Resistance 3: Pathogen avoids cellular breakdown in high temperatures. Increased effectiveness in hot climates
- Cold Resistance 3: 30,000 years of surviving beneath layers of ice have completely solidified virus's lipid covering, ensuring survival at sub-zero temperatures
- DNA Repair 1 - 5: Through the regeneration of the Virus' DNA, it adapts to modern environments and unlocks more Abilities and body-altering Symptoms.
- Full DNA Repair: Viral DNA fully reconstructed, giving access to entire genetic code from Neanderthal era. Can now entirely reshape human temperament
Nipah Virus
- Hendra Traits: Pathogen develops traits of the equine Hendra virus, increasing selection of host animals.
- Nipah Virus: A new strain of the Nipah Virus that spreads harmlessly through bats, with the potential to spread to humans.
- Cedar Traits: Pathogen develops traits of the benign Cedar Virus. Allows virus to survive away from a host, but more likely to be cured.
- Encephalitic Shift: Gain ability to cause severe neurological symptoms.
- Respiratory Shift: Gain ability to cause severe pathological conditions in the lungs.
Black Death
- Drug Resistance 3: Pathogen highly resistant to all known antibiotics. Harder to develop a cure
- Hardened Reshuffle 1 - 2: Alters the Pathogen's DNA structure, which significantly increases Cure Requirement and work needed.
- Pneumonic plague: Gain ability to infect respiratory system and develop pneumonic form of plague. Airborne and virulent.
- Bubonic plague: Gain ability to infect lymphatic system and develop bubonic form of plague. Zoonotic and lethal.
- Septicemic plague: Gain ability to infect the blood stream and develop septicemic form of plague. Rare and very lethal.
Smallpox
- White Pox 1 - 2: Virus regress to the milder strain Variola minor. Reduces Severity and Lethality.
- Black Pox: Significant decrease in coagulation factors and platelets gives ability to develop highly lethal haemorrhagic smallpox
- Vaccine Shield / EJ2 / EJ7 / EJ13 Vaccine Shield: Introduces key genetic variations that render normal Smallpox vaccines ineffective.
Swine Flu
- Viral Instability 1 - 3: By making the Pathogen's DNA more unstable, it increases Mutation chance with each stage.
- Historic Reassortment: Gives ability to access the genetic sequence expressed in the 1918 flu. Highly lethal strain
- Bacterial Pneumonia: Pathogen damages pulmonary lining, allowing lethal secondary bacterial infections. Antibiotics will reduce impact
Notes
- ↑ These genes are only mentioned in trait descriptions and names, and are unrelated to the Genetic Code.
- ↑ Increases Infectivity, Severity, and Lethality catastrophically.