Symptoms (Necroa Virus)
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Necroa Virus Articles
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Symptom | Description | Base Cost | Infectivity | Severity | Lethality | Other Increases |
---|---|---|---|---|---|---|
Data Source: Necroa Virus Trait Stats (Game File: zombie.txt) | ||||||
Insomnia | Inability to sleep causes irritation and tiredness. Slows future research speed | 5 | 1 | 2 | 0 | +0.01 Cure Research and Work |
Photophobia | Sensitivity and pain when eyes exposed to sunlight. Slows future research speed but slightly reduces infection rates | 1 | -2 | 2 | 0 | +0.01 Cure Research +0.02 Cure Work |
Fever | Increase in temperature causes general feeling of sickness and reduces concentration. Slows future research speed | 5 | 2 | 2 | 0 | +0.01 Cure Research and Work |
Coma | Pressure buildup in the brain stem can cause loss of consciousness. Significantly slows future research speed but reduces infection rates | 8 | -5 | 4 | 0 | +0.1 Cure Research +0.07 Cure Work |
Hyper Salivation | Inflammation of the submandibular gland increases saliva production and infection rates | 7 | 3 | 2 | 0 | +0.01 Cure Research |
Gastroenteritis | Inflammation of the GI tract causes frequent vomiting. Significantly increases infection rates | 8 | 6 | 2 | 0 | +0.01 Cure Research |
Polyphagia | Compulsive hunger forces continuous eating. Lack of hygiene increases risk of infection | 7 | 4 | 2 | 0 | +0.01 Cure Research |
Autophagia | Compulsion to bite or partially devour own body - typically fingers or skin. Increases infection rates | 8 | 7 | 2 | 0 | +0.01 Cure Research |
Cannibalism | Extreme compulsion to bite and eat other humans - significantly increasing infectivity as well as lethality | 20 | 8 | 6 | 1.8 | +0.05 Cure Research |
Psychosis | Psychotic episodes lead to occasional bursts of extreme violence which can be lethal. Increases infectivity and slows future research speed | 13 | 6 | 3 | 1.5 | +0.05 Cure Research +0.01 Cure Work |
Delirium | Reduction in cognitive function causes irrationality and paranoia. Can be fatal and significantly slows future research speed | 12 | 1 | 3 | 1 | +0.1 Cure Research +0.03 Cure Work |
Acute Encephalitis | Multiple inflammatory lesions in the brain cause severe neurological damage resulting in death | 21 | 1 | 1 | 13 | |
Cytopathic Reanimation | Formation of complex neural structures enables re-animation of damaged cells and restoration of low level vitals. Turns dead into zombies | 11 | 0 | 3 | 1 | +0.1 Cure Work Zombies Active |
Anaerobic Resuscitation | Infected braincells switch to anaerobic respiration. Lactic acid buildup is lethal and destroys higher brain processes and personality | 9 | 0 | 2 | 7 | +0.1 Cure Work |
Lumbrical Hypertrophy | Significantly strengthens zombie grip making it nearly impossible for prey to break free. Severity significantly increased | 10 | 0 | 9 | 0 | |
Peptide Surge | Growth hormone production triggers extreme metabolism of fat to build muscle. Enhanced strength increases severity | 6 | 0 | 6 | 0 | |
Anabolic Boost | Surges of testosterone significantly increase muscle mass and weight of some zombies. Severity significantly increased | 18 | 0 | 15 | 0 | |
Masticatory Tension | Masticatory muscles become engorged, allowing zombie to bite through thick clothing. Severity increased | 9 | 0 | 8 | 0 | |
Acidic Reflux | Extreme laryngopharyngeal reflux causes acidic saliva. Increases severity and gives zombies a combat advantage | 9 | 0 | 4 | 0 | +0.07 Zombie Strength |
Naja Mortis | Muscle growth around submandibular duct lets some zombies projectile spit at prey. Increases severity and zombie combat advantage | 16 | 0 | 8 | 0 | +0.12 Zombie Strength |
Autothysis | Explosive mix of hydrogen sulphide and methane collects inside zombie. Significantly increases severity and zombie combat advantage | 22 | 0 | 10 | 0 | +0.22 Zombie Strength |
Cranial Elephantitis | Adenoma triggers mutated growth hormones which encourage bone growth in the skull. Gives zombie combat advantage | 9 | 0 | 0 | 0 | +0.17 Zombie Strength |
Dermal Calcification | Mutations in the endocrine system cause parts of skin to harden and calcify. Gives zombies a combat advantage | 12 | 0 | 0 | 0 | +0.24 Zombie Strength |
Bone Dysplasia | Increased bone density provides enhanced protection against trauma. Gives zombies a significant combat advantage | 15 | 0 | 0 | 0 | +0.3 Zombie Strength |
Adrenal Surge | Mutation of the adrenal cortex causes adrenaline over-production, increasing alertness and aggression of zombies | 9 | 0 | 8 | 0 | |
Enhanced Motor Control | Nutrient flow to the parietal lobe increased, improving movement and co-ordination. Increases severity, particularly in urban environments | 3 | 0 | 3 | 0 | |
Enhanced Sensory Integration | Nutrient flow to the occipital and temporal lobes increased. Enhanced sight and hearing increases severity | 5 | 0 | 4 | 0 | |
Hyperosmia | Thinning of the nasal epithelium significantly heightens zombie sense of smell. Increases severity | 8 | 0 | 7 | 0 | |
Temporal Lobe Manipulation | Zombies attracted to movement and will abandon victims once dead. Prey more likely to remain intact and become a zombie | 11 | 0 | 1 | 0 | +0.1 Zombie Conversion |
Vampiric Hunger | Zombie prefers to suck the blood from its prey rather than eat the flesh. Prey more likely to remain intact and become a zombie | 15 | 0 | 1 | 0 | +0.1 Zombie Conversion |
Cathemeral Shift | Stimulation of primary visual cortex improves vision in bright sunlight. Significantly increases severity | 8 | 0 | 8 | 0 |