List of government actions (Necroa Virus)
![NecroaVirusIcon.png](/images/thumb/b/bc/NecroaVirusIcon.png/20px-NecroaVirusIcon.png)
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In the special plague of Necroa Virus, the government's actions mainly consist in strengthening the country's armed forces and arming the civilian population in order to combat the zombified population.
List of Actions
Actions caused by the Disease Symptoms
The special Necroa Virus plague contains unique actions for certain symptoms, mainly the initial ones that can be evolved at the start of the game. These actions are mainly aimed at reducing infection in a country by taking advantage of certain basic symptoms of the disease, such as Insomnia, which in the standard game, has no government action attached to it, but in this special plague, the governments of the world will start supplying sleeping pills nationally.
Other symptoms such as Cannibalism, also presents a special action when the player evolves it, in which if the government of a country sees that it is necessary to legalize cannibalism in a "safe way" to prevent further contagions.
Government Action | Sleeping pills subsidised | ||||
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Conditions | Insomnia Required The player has not yet transformed the infected into zombies |
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Effects | -1 in Local Infectivity |
Government Action | Kissing ban implemented | ||||
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Conditions | Hyper Salivation Required The player has not yet transformed the infected into zombies |
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Effects | -4 in Local Infectivity |
Government Action | 'Safe Cannibalism' legalised | ||||
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Conditions | Cannibalism Required The player has not yet transformed the infected into zombies |
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Effects | -4 in Local Infectivity |
Actions caused by the Disease Transmissions
Much of the standard plague government actions are reused for Necroa Virus, with the only difference being that unique actions are added for the hunting and extermination of bats, because this disease can spread through these animals.
Additionally, this plague has a government action not related to animals, but with the transmission of Gastrointestinal Expansion, which causes the disease to be able to reproduce quickly in certain areas of the stomach and intestines of the infected, so if in this case the player evolves this transmission, the governments will begin to better monitor the drains to avoid new possible infections.
Government Action | Sewage Stations monitored | ||||
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Conditions | Gastrointestinal Expansion Required The player has not yet transformed the infected into zombies |
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Effects | -4 in Local Infectivity |
Government Action | Bat killing legalised | ||||
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Conditions | Bat 1 Required The player has not yet transformed the infected into zombies |
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Effects | -4 in Local Infectivity |
Government Action | Bat Colonies culled | ||||
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Conditions | Bat hunting around the country has been previously legalized |
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Effects | -6 in Local Infectivity & -0.01 in Public Order |
Evacuation and Population Relocation Actions
As the infected start to become zombies in the game, the governments of different countries will take measures to prevent the zombies from attacking the healthy population, so much so that they will tighten security in different hospitals in the country to the point of evacuating all urban areas and creating refugee camps. In case the country does not manage to control the zombie population, one of the measures that the government will take is to recommend the population to move as far away as possible from urban centers, hospitals and refugee camps to avoid zombie attacks.
Government Action | Refugee camps set up | ||||
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Conditions | About 0.2% of the country's population has been zombified |
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Effects | +0.05 in Population's Combat Strength & -0.01 in Public Order |
Government Action | Refugee camps declared 'hostile' | ||||
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Conditions | Refugee camps were previously set up in the country About 10% of the country's population has died or has been turned into a zombie |
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Effects | -1 in Local Severity, +0.05 in Population's Combat Strength & -0.01 in Public Order |
Government Action | Urban evacuation ordered | ||||
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Conditions | At least 1% of the country's population has died or has been turned into a zombie |
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Effects | +1 in Local Severity, +0.05 in Population's Combat Strength & -0.01 in Public Order |
Government Action | Urban areas declared 'hostile' | ||||
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Conditions | At least 10% of the country's population has died or has been turned into a zombie Urban areas of the country were evacuated beforehand |
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Effects | -1 in Local Severity, +0.05 in Population's Combat Strength & -0.01 in Public Order |
Government Action | Hospital fortification ordered | ||||
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Conditions | At least 1% of the country's population has died or has been turned into a zombie |
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Effects | +1 in Local Severity, +0.05 in Population's Combat Strength & -0.01 in Public Order |
Government Action | Hospitals declared 'hostile' | ||||
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Conditions | At least 10% of the country's population has died or has been turned into a zombie Fortification of hospitals previously executed |
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Effects | -1 in Local Severity, +0.05 in Population's Combat Strength & -0.01 in Public Order |
Strengthening Actions of the Country's Armed Forces
During the course of the game, the world's governments will try everything possible to prevent the zombie population from expanding into their respective territories, so when this happens, they will send their armed forces on high alert, and as the Necroa Virus becomes much more severe, they will try to take more drastic measures, which while reducing the severity and increasing the combat strength when dealing with the zombies, also considerably reduces the public order of the country, as the armed forces will take drastic measures such as 'Preemptive neutralisation', which may cause a slight increase in local lethality.
Government Action | Armed Forces on high alert | ||||
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Conditions | The disease has started to turn infected people into zombies |
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Effects | -1 in Local Severity, +0.005 in Population's Combat Strength & -0.01 in Public Order |
Government Action | Special forces deploy in hospitals | ||||
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Conditions | The country's armed forces should be on high alert beforehand |
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Effects | -2 in Local Severity, +0.005 in Population's Combat Strength & -0.01 in Public Order |
Government Action | 24/7 military patrols established | ||||
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Conditions | The country's armed forces should be on high alert beforehand |
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Effects | -3 in Local Severity, +0.005 in Population's Combat Strength & -0.01 in Public Order |
Government Action | Scorched Earth tactics approved | ||||
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Conditions | Around 0.01% of the population is dead or has been turned into a zombie The armed forces must be on high alert |
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Effects | -5 in Local Severity, +0.005 in Population's Combat Strength & -0.1 in Public Order |
Government Action | 'Preemptive neutralisation' approved | ||||
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Conditions | Around 0.01% of the population is dead or has been turned into a zombie The armed forces must be on high alert |
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Effects | -6 in Local Severity, +1 in Local Lethality, +0.1 in Population's Combat Strength & -0.2 in Public Order |
Government Action | Shoot on Sight protocol authorised | ||||
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Conditions | Around 0.01% of the population is dead or has been turned into a zombie The armed forces must be on high alert |
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Effects | -3 in Local Severity, +1 in Local Lethality, +0.005 in Population's Combat Strength & -0.1 in Public Order |
Z Com Actions
Among the events that happen during the course of the game when using Necroa Virus, is about the existence and formation of Z Com, an organization in charge of exterminating zombies and protecting the population of the countries in which they have a command post. If the player does not take care of destroying the Z Com command posts of their respective countries in a short period of time, they will become much stronger to face zombie attacks as time goes by. Additionally in the event that the original government of the country, Z Com will replace it instead to protect what is left of the country's healthy population.
Government Action | Z Com Project joined | ||||
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Conditions | Z Com has chosen this specific country to protect the population after it was discovered that the Necroa Virus transforms the infected into zombies |
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Effects | -1 in Local Severity. +0.2 in Public Order, +0.15 in Research Allocation & +0.01 in Population's Combat Strength |
Government Action | Z Com Command Activated | ||||
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Conditions | The country has joined the Z Com project previously to establish the command |
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Effects | -1 in Local Severity & +0.01 in Population's Combat Strength |
Government Action | Z Com safe zones designated | ||||
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Conditions | Z Com Command Active in the Country |
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Effects | -2 in Local Severity & +0.1 in Population's Combat Strength |
Government Action | Z Com takes over Armed Forces | ||||
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Conditions | Z Com has previously designated safe areas in the country |
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Effects | -2 in Local Severity & +0.1 in Population's Combat Strength |
Government Action | Z Com Kill Teams deployed | ||||
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Conditions | Z Com has previously taken full control of the country's armed forces |
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Effects | -3 in Local Severity & +0.1 in Population's Combat Strength |
Government Action | Z Com fortresses constructed | ||||
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Conditions | Z Com has previously deployed Zombie Killing Groups around the country |
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Effects | -3 in Local Severity & +0.1 in Population's Combat Strength |
Government Action | Z Com fortresses fully militarised | ||||
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Conditions | Z Com has previously established full-scale forts around the country |
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Effects | -3 in Local Severity & +0.1 in Population's Combat Strength |
Government Action | Z Com lock down completed | ||||
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Conditions | Z Com has completed the process of full militarization for all the forts around the country |
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Effects | -4 in Local Severity & +0.1 in Population's Combat Strength |
Government Action | Z Com form new government | ||||
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Conditions | The country's original government has fallen |
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Effects | -15 in Local Severity, +5 in Public Order & +0.05 in Population's Combat Strength |
Society Stability Actions
Since the disease is starting to spread and turning infected people into zombies, the governments of different countries will try to advise the population on how to cope such as setting up a hotline to report bites or providing information about decapitation of bodies, when the disease starts to become progressively more severe, the governments will, if still standing, give weapons to the civilian population to defend against the zombies and in addition to distributing survival kits. In the event that the country is unable to control the zombies, governments will begin to take extreme measures such as pleading with survivors for a "plea for unity" or going so far as to launch suicide broadcasts.
Government Action | Survival kits airdropped | ||||
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Conditions | At least 1% of the country's population has been turned into zombies or is dead |
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Effects | -5 in Severity, +0.05 in Population's Combat Strength & -0.01 in Public Order |
Government Action | Looters executed | ||||
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Conditions | At least 1% of the country's population has been turned into zombies or is dead |
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Effects | -5 in Severity, +0.05 in Population's Combat Strength & -0.01 in Public Order |
Government Action | Gang surrender demanded | ||||
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Conditions | The country's government has not yet fallen At least 15% of the country's population has been turned into zombies or is dead |
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Effects | +0.05 in Population's Combat Strength & -0.01 in Public Order |
Government Action | Local armed militias formed | ||||
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Conditions | The disease has started to turn infected people into zombies |
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Effects | -2 in Local Severity, +0.05 in Population's Combat Strength & -0.1 in Public Order |
Government Action | Assault weapons given to public | ||||
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Conditions | Local armed militias previously formed in the country The country's government has not yet fallen |
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Effects | -3 in Local Severity, +0.05 in Population's Combat Strength & -0.1 in Public Order |
Government Action | Plea of unity issued | ||||
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Conditions | Approximately 10% of the country's population has died or has become a zombie |
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Effects | -2 in Local Severity, +0.05 in Population's Combat Strength & -0.01 in Public Order |
Government Action | Bite hotline set up | ||||
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Conditions | The disease has started to turn infected people into zombies The country's government has not yet fallen |
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Effects | -1 in Local Infectivity, -1 in Local Severity, +0.05 in Population's Combat Strength & -0.01 in Public Order |
Government Action | Corpses decapitation information given | ||||
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Conditions | The disease has started to turn infected people into zombies The country's government has not yet fallen |
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Effects | -1 in Local Severity, +0.05 in Population's Combat Strength & -0.01 in Public Order |
Government Action | Human Experimentation approved | ||||
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Conditions | The disease has not yet turned anyone into a zombie About 20% of the country's population has died from the disease The country's government has not yet fallen |
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Effects | -2 in Local Severity, +0.5 in Research Allocation & -0.01 in Public Order |
Government Action | Citizens told to repent their sins | ||||
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Conditions | About 1% of the country's population has died or has become a zombie |
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Effects | +0.05 in Population's Combat Strength & -0.01 in Public Order |
Government Action | Suicide advice broadcast | ||||
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Conditions | About 70% of the country's population has become a zombie or has died |
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Effects | +0.05 in Population's Combat Strength & -0.01 in Public Order |
Country Destruction
In the event that the zombie population increases significantly, one of the last measures a country will take is to declare an apocalypse around the territory, although this action reduces public order, it will make people more alert to survive and will increase their combat strength a little.
When the zombie population has wiped out a large percentage of the country and public order is too low, the country's government will fall. In case the country has a Z Com base, that organization will take control of the country and try to protect the rest of the survivors, increasing the public order a bit, then the player will have to destroy the Z Com base first in order to annihilate the country completely to win the game.
In the event that there are no more healthy people left in a country, the game will show in the news bar that the country has been destroyed and there is nothing left in that nation.
Sources
- Necroa Virus Government Actions - (Game File Name: govactions__zombietxt) (Game Version: Version 1.18.1.0 of Plague Inc.: Evolved (PC))
- Note: All the information on this page was obtained by extracting the game files using external tools, in addition some variables have been transformed from decimals to percentages such as the requirement of infected or dead population for an action to be performed.