Abilities (Necroa Virus)
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Necroa Virus Articles
![NecroaVirusIcon.png](/images/thumb/b/bc/NecroaVirusIcon.png/20px-NecroaVirusIcon.png)
General Information | Strategy Guides | ![]() |
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- Note: As the Necroa Virus is a Special Plague, most of its abilities increase the strength of Zombies instead of the Pathogen itself, therefore none of these abilities increase any Core Stats, with the exception of Engorged Quadriceps.
Ability | Description | Base Cost | Other increases |
---|---|---|---|
Data Source: Necroa Virus Trait Stats (Game File: necroa.txt) | |||
Autolytic Delay | Virus slows release of digestive enzymes from cells' lysosomes - slowing decomposition of corpse | 5 | -0.15 Corpse Decay Rate |
Putrefactive Resistance | Virus prevents anaerobic microorganisms from digesting proteins - slowing decomposition of corpse | 6 | -0.2 Corpse Decay Rate |
Liquefactive Resistance | Virus denatures hydrolytic enzymes, slowing liquefactive necrosis and decomposition of the corpse | 7 | -0.25 Corpse Decay Rate |
Heat Resistance 1 | Pathogen evolves to withstand hot temperatures and climates | 7 | +0.2 in Hot Climates |
Heat Resistance 2 | Pathogen avoids cellular breakdown in high temperatures. Increased effectiveness in hot climates | 17 | +0.5 in Hot Climates |
Cold Resistance 1 | Pathogen evolves to withstand cold temperatures and climates | 5 | +0.3 in Cold Climates |
Cold Resistance 2 | Lower intracellular water volume prevents freezing. Increased effectiveness in cold climates | 7 | +0.5 in Cold Climates |
Mummification | A severely decayed zombie is able to enter a state of hibernation. Reduces rate of zombie decay, especially in hot countries | 14 | +0.4 in Hot Climates +0.6 in Cold Climates -0.2 Corpse Decay Rate Mummification Flag turned on |
Drug Resistance 1 | Pathogen becomes resistant to class 1 and 2 antivirals. Increase effectiveness in wealthy countries | 9 | +0.3 in Rich Countries |
Drug Resistance 2 | Pathogen develops resistance to class 3 and class 4. Increase effectiveness in wealthy countries | 20 | +0.7 in Rich Countries |
Horde Instinct | Active ability lets Zombies form hordes to travel across land and water and attack new lands | 3 | +993 Zombies per horde |
Horde Mentality | Zombies more likely to follow others. Zombie horde size increases into the thousands | 5 | +99000 Zombies per horde |
Horde Vocalisation | Horde leaders attract nearby zombies with distinctive moans. Hordes can have hundreds of thousands of zombies | 10 | +9900000 Zombies per horde |
Horde Pheromones | Horde leaders produce pheromones to attract zombies to them. Zombie hordes can be millions strong | 15 | +9900000 Zombies per horde |
Structured Travel | Zombies focus on horde leaders - focusing the horde on the direction of travel and increasing travel speed | 0 | +0.25 Horde Speed |
Dyskinetic Movement | Involuntary movements keep zombie coordinated with the horde - improving movement speed | 1 | +0.3 Horde Speed |
Echopraxia | Frontal lobe damage causes infected to mimic each others' movement patterns, improving navigation of obstacles and overall speed of the horde | 3 | +0.35 Horde Speed |
Engorged Quadriceps | Nutrients stripped from other parts of the corpse and used to repair leg muscles in order to improve horde speed | 4 | +1 Severity +0.4 Horde Speed |
Drifting Fermentation | Controlled decomposition causes zombies to bloat. Horde can drift in sea currents - significantly increasing ocean travel speed | 0 | +0.5 Horde Speed on Water |
Regenerative Activation | Active ability enables neurological regeneration in the brains of infected corpses - effectively re-animating some of the dead | 3 | |
Regenerative Bio-synthesis | Enhanced neurological regenerative proteins allow corpses with severe head wounds to be re-animated | 3 | +0.4 Reanimated Bodies |
Epidermal Digestion | Digestive enzymes break down the skin of the corpse to provide nutrients. Enables re-animation of severely mutilated corpses | 3 | +0.65 Reanimated Bodies |
Cranial Metastasis | Partial neuron development triggered in lungs - allowing some decapitated corpses to re-animate | 4 | +0.85 Reanimated Bodies |
Ambush Predation | Reanimated zombies often remain still - waiting for humans to approach them. Reanimated zombies get combat advantage | 2 | +0.1 Combat Strength |
Liquefactive Necrosis | Reanimated zombies have partially liquefied internal organs which rupture easily. Reanimated zombies get combat advantage | 2 | +0.1 Combat Strength |
Genetic ReShuffle 1 | Pathogen DNA strands reassembled. More work needed to develop a cure | 6 | +0.1 Cure Requirement |
Genetic ReShuffle 2 | A new strain of the pathogen now exists, increasing the work needed to develop a cure | 11 | +0.2 Cure Requirement |
Genetic Hardening | Pathogen becomes harder to analyse in the lab. Decreases future research speed | 4 | +0.15 Cure Work |