Ice Age

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Scenario global cooling.png
"Solar variation reduces the amount of radiation emitted by the sun, triggering a minor ice age and lowering the global surface temperature by more than 5°C as well as triggering other climate change events.
Is hell freezing over?"

— Plague Inc., Frozen Virus introduction paragraph.

Ice Age is one of the official scenarios in Plague Inc., which is characterised by altering many of the environmental aspects across nations around the world, following an unusually abrupt reduction in solar variations, causing temperatures to drop drastically.

Making countries that were already initially cold, become much more difficult to infect due to the lower temperatures that cause the population density to reduce, additionally countries that were considered temperate in the normal game, now present much more humidity and in certain special cases, some of them become a bit more arid. Further more, some nations that are characterised by a warm climate are now starting to have a balanced climate in this scenario, which makes abilities such as Heat Resistance to lose some effectiveness.

Official scenarios that change various aspects of the world which includes Ice Age were introduced in Mutation 1.7 for mobile devices in late 2013,[1] whereas these were introduced in Evolution 6 as part of Early Acess in early 2014.[2]

Changes

Environmental Aspects

Country Climate
Normal Scenario
Argentina Balanced Cold and Arid
Brazil Hot and Humid Humid
Bolivia Humid Cold and Humid
USA Balanced Cold and Humid
Caribbean Hot and Humid Humid
France Balanced Humid
Italy Balanced Humid
Spain Hot and Arid Arid
China Balanced Cold and Arid
Korea Balanced Cold and Humid
Japan Balanced Cold and Humid
New Zealand Balanced Cold and Humid
New Guinea Hot and Humid Humid
Indonesia Hot and Humid Humid
Philippines Hot and Humid Humid
India Hot and Humid Humid
South Africa Hot and Arid Arid
Madagascar Balanced Humid
Turkey Balanced Humid
S.E Asia Hot and Humid Humid
Kazakhstan Arid Cold and Arid
Central Asia Arid Cold and Arid
Iran Hot and Arid Arid
Afghanistan Arid Cold and Arid
Pakistan Hot and Arid Arid
Zimbabwe Hot Balanced

Population Density

In this scenario, some cold countries receive changes in population density, which determines how close people are to becoming infected with the disease in a given country, mainly a reduction in this variable, which makes them more difficult to infect.

Country Normal Game Scenario Difference
Canada 0.75 0.5 -0.25
Central Europe 1 0.5 -0.5
China 0.75 0.5 -0.25
Germany 1.25 1 -0.25
Greenland 0.75 0.5 -0.25
Finland 1 0.5 -0.5
Iceland 0.75 0.5 -0.25
Japan 1.25 1 -0.25
Korea 1.25 1 -0.25
New Zealand 0.75 0.5 -0.25
Poland 1 0.75 -0.25
Sweden 1 0.5 -0.5
Ukraine 1 0.75 -0.25
UK 1.25 1 -0.25
Source: countries #56789 (Game File)
  • 1.25 = Highly Density Populated Country
  • 1 = Normal Country Pop. Density
  • 0.75 = Low Density Populated Country
  • 0.5 = Very Low Density Populated Country

References

  1. "Mutation 1.7 preview" (2013-10-17). Ndemic Creations Official Website Retrieved on January 8, 2024.
  2. James (2014-04-24). "Early Access Evolution 6 - Official Scenarios". Steam Discussions Retrieved on January 8, 2024.