Symptoms (Shadow Plague)
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Symptom | Description | Base Cost | Infectivity | Severity | Lethality | Other Increases |
---|---|---|---|---|---|---|
Data Source: Shadow Plague Trait Stats (Game File: vampire.txt) | ||||||
Shadow Blessing | The vampire releases the Shadow Plague to help subjugate humanity. Victims develop severe bruising | 0 | 3 | 4 | 0 | Shadow Plague Active flag turned on |
Anabolic Boost | Surges of testosterone significantly increase muscle mass - increases infectivity but can also be lethal | 1 | 1 | 3 | 2 | |
Anaemia | Decreased volumes of red blood cells lead to infected looking pale. Increases infectivity | -1[Note 1] | 1 | 3 | 0 | +0.01 Cure Requirement |
Autophagia | Infected have overwhelming compulsion to consume their own bodies - extremely lethal | 19 | 0 | 7 | 15 | |
Blood Sacrifice 1 | Infected bleed themselves to strengthen the vampire. Lairs generate more DNA as more people are infected | 5 | 0 | 0 | 1 | +2 Lair Bubble Points |
Blood Sacrifice 2 | Infected bleed themselves to strengthen the vampire. Lairs generate more DNA as more people are infected | 16 | 0 | 0 | 1 | +4 Lair Bubble Points |
Cranial Elephantitis | Adenoma triggers mutated growth hormones which trigger bone growth in the skull. Highly lethal | 11 | 0 | 6 | 10 | |
Dark Pustules | Cysts develop and fill with a dark pus. Increase infectivity and slightly harder to cure | 5 | 1 | 4 | 0 | +0.05 Cure Requirement +0.01 Cure Work |
Dermal Calcification | Mutations in the endocrine system cause parts of skin to harden and calcify. Lethal over time | 11 | 0 | 4 | 7 | |
Haemorrhagic Shock | Severe loss of blood volume causes oxygen deprivation, loss of consciousness and death | 8 | 0 | 5 | 6 | |
Hyperdontia | The teeth in the infected grow and can protrude from the mouth. Increases infectivity | 3 | 4 | 3 | 0 | |
Hypersensitivity | Increases likelihood of allergic reactions which can distract the immune system. Harder to cure | 8 | 1 | 3 | 0 | +0.08 Cure Requirement +0.02 Cure Work |
Hypocoagulability | Significally reduced blood clotting ability results in heavy external bleeding. Often fatal due to exsanguination. | 3 | 1 | 4 | 3 | |
Internal Haemorrhaging | Arterial membranes break down, causing rapid internal bleeding and death | 6 | 0 | 4 | 5 | |
Jugular Bite | The infected feel an urge to go and bite others on the neck, significantly targeting the jugular. Increases infectivity | 8 | 9 | 6 | 0 | |
Latent Adaptation | Pathogen repeatedly alters the proteins on its cell wall helping to prevent an immune reaction. Significantly harder to cure | 23 | 0 | 5 | 0 | +0.2 Cure Requirement +0.1 Cure Work |
Malignant Pigmentation | Skin pigmentation altered - increasing chance of mutation when exposed to sunlight and harder to cure | 10 | 1 | 4 | 0 | +0.01 Cure Requirement +0.03 Cure Work +0.15 Mutation |
Masticatory Tension | Masticatory muscles become engorged, increasing the effectiveness of biting another human and increasing infectivity | 7 | 16 | 10 | 0 | |
Muscular Hypotrophy | Surges of contractile proteins combined with constant micro trauma increase muscle mass. Infected easily able to overpower other humans. Significantly increases infectivity. | 7 | 12 | 6 | 0 | |
Nocturnal | Infected struggle to sleep at night, increases infectivity | 0 | 2 | 3 | 0 | |
Pallor | Suppressed blood flow gives victims a deathly white appearance. Increases infectivity | 2 | 3 | 2 | 0 | |
Pheromone secretion | Axillary steroids manipulates pheromone production, making victims more charismatic and able to easily manipulate/ seduce others. Increases infectivity | 4 | 5 | 2 | 0 | |
Photophobia | As the disease infects the brain, excessive optic nerve impulses trigger a severe intolerance to light. Increases infectivity | 2 | 4 | 4 | 0 | |
Shadow Slaves | Neuropathic manipulation causes severe behavorial abnormalities and eventually permanent psychosis - causing infected to become slaves to the vampire | 10 | 10 | 6 | 0 | Shadow Slaves Flag turned on |
Steroidal Boost | Victims develop additional muscle mass and appear healthier and more attractive. Increases infectivity | 3 | 4 | 1 | 0 | |
Vampiric Awakening | Create a new vampire by temporarily producing toxic mutagens. Almost all infected will die but eventually, a viable host will be found (reusable) | 11 | 0 | 2 | 25 | |
Weeping Sores | Misshapen sores appear on the face and ooze dark pus - increases infectivity | -1[Note 1] | 4 | 4 | 0 |