Transmissions (Shadow Plague)
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Shadow Plague Articles
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- Note: As Transmissions usually increase the Pathogen's Infectivity instead of other Stats, none of the Transmissions listed here increase Severity or Lethality, with the exception of Dog and Wolf.
Transmission | Description | Base Cost | Infectivity | Other increases |
---|---|---|---|---|
Data Source: Shadow Plague Trait Stats (Game File: vampire.txt) | ||||
Air 1 | Gives pathogen ability to travel on dust particles. Increase infectivity, especially for plane transmission | 13 | 3 | +5000 Plane Transmission |
Air 2 | Gives organism ability to survive suspended in air for a long time. Increase infectivity, especially for plane transmission | 11 | 4 | +13000 Plane Transmission |
Bat 1 | Pathogen able to spread through bat urine, especially via fruit. Increases infectivity, land transmission and mutation. | 9 | 3 | +9 Land Transmission +0.15 Mutation |
Bat 2 | Pathogen causes bats to become restless in current habitats and search for new ones. Increases infectivity, land transmission and mutation. | 13 | 4 | +40 Land Transmission +0.2 Mutation |
Bat 3 | Pathogen causes bats to mob and attack humans at night. Increases infectivity, land transmission and mutation | 12 | 4 | +80 Land Transmission +0.25 Mutation |
Blood 1 | Gives organism ability to spread through blood-to-blood contact. Increases infectivity, especially in poor regions and mutation chance | 9 | 2 | +0.7 in Poor Countries +0.1 Mutation |
Blood 2 | Infected bodily fluids able to pass through mucous membranes. Increases infectivity, especially in poor regions and mutation chance | 16 | 4 | +1.3 in Poor Countries +0.15 Mutation |
Wolf 1 | Wolves susceptible to infection. Increase infectivity, especially in rural regions and mutation | 6 | 2 | +2 Severity +0.6 in Rural Countries +0.15 Mutation |
Wolf 2 | Infected wolves become rabid and travel great distances. Increase infectivity, especially in rural regions and mutation | 11 | 4 | +3 Severity +1.1 in Rural Countries +0.2 Mutation |
Extreme Bioaerosol | Pathogen bypasses air/water filters due to adaptive cellular shell. Increase infectivity, especially in humid & arid climates and plane/ship transmission. | 15 | 4 | +5000 Boat and Plane Transmission +1.3 in Humid and Arid Climates |
Dog 1 | Dogs susceptible to the pathogen. Significantly increases infectivity, particularly in urban areas, and likelihood of mutation. | 8 | 3 | +1 Severity +0.6 in Urban Countries +0.15 Mutation |
Dog 2 | Infected dogs become rabid and turn on their owners. Significantly increases infectivity, particularly in urban areas, and likelihood of mutation. | 10 | 4 | +2 Severity +1.1 in Urban Countries +0.2 Mutation |
Water 1 | Pathogen can survive outside the body in fresh, warm water. Increase infectivity, especially for ship transmission | 13 | 3 | +5000 Boat Transmission |
Water 2 | Pathogen able to survive in chemically treated water. Increase infectivity, especially for ship transmission | 13 | 4 | +13000 Boat Transmission |
Droplets 1 | Pathogen suspended in expelled liquid particles from victim. Increases infectivity, especially in humid environments | 7 | 3 | +0.6 in Humid Climates |
Droplets 2 | Pathogen accelerates replication whilst in expelled droplets. Increases infectivity, especially in humid environments | 9 | 4 | +1.1 in Humid Climates |
Fomites 1 | Pathogen survives outside the body, transmitted via external objects. Increases infectivity, especially in arid environments | 6 | 3 | +0.6 in Arid Climates |
Fomites 2 | Pathogen able to survive on increased variety of surfaces. Increases infectivity, especially in arid environments | 8 | 4 | +1.1 in Arid Climates |
Zoonotic Shift | Genetic shift in virus increases infectivity, mutation chance and makes cross species infection possible. Increases future research speed | 2 | 2 | -0.02 Cure Work +0.15 Mutation |