Transmissions (Shadow Plague)

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  • Note: As Transmissions usually increase the Pathogen's Infectivity instead of other Stats, none of the Transmissions listed here increase Severity or Lethality, with the exception of Dog and Wolf.
Transmission Description Base Cost Infectivity Other increases
Data Source: Shadow Plague Trait Stats (Game File: vampire.txt)
Air 1 Gives pathogen ability to travel on dust particles. Increase infectivity, especially for plane transmission 13 3 +5000 Plane Transmission
Air 2 Gives organism ability to survive suspended in air for a long time. Increase infectivity, especially for plane transmission 11 4 +13000 Plane Transmission
Bat 1 Pathogen able to spread through bat urine, especially via fruit. Increases infectivity, land transmission and mutation. 9 3 +9 Land Transmission
+0.15 Mutation
Bat 2 Pathogen causes bats to become restless in current habitats and search for new ones. Increases infectivity, land transmission and mutation. 13 4 +40 Land Transmission
+0.2 Mutation
Bat 3 Pathogen causes bats to mob and attack humans at night. Increases infectivity, land transmission and mutation 12 4 +80 Land Transmission
+0.25 Mutation
Blood 1 Gives organism ability to spread through blood-to-blood contact. Increases infectivity, especially in poor regions and mutation chance 9 2 +0.7 in Poor Countries
+0.1 Mutation
Blood 2 Infected bodily fluids able to pass through mucous membranes. Increases infectivity, especially in poor regions and mutation chance 16 4 +1.3 in Poor Countries
+0.15 Mutation
Wolf 1 Wolves susceptible to infection. Increase infectivity, especially in rural regions and mutation 6 2 +2 Severity
+0.6 in Rural Countries
+0.15 Mutation
Wolf 2 Infected wolves become rabid and travel great distances.  Increase infectivity, especially in rural regions and mutation 11 4 +3 Severity
+1.1 in Rural Countries
+0.2 Mutation
Extreme Bioaerosol Pathogen bypasses air/water filters due to adaptive cellular shell. Increase infectivity, especially in humid & arid climates and plane/ship transmission. 15 4 +5000 Boat and Plane Transmission
+1.3 in Humid and Arid Climates
Dog 1 Dogs susceptible to the pathogen. Significantly increases infectivity, particularly in urban areas, and likelihood of mutation. 8 3 +1 Severity
+0.6 in Urban Countries
+0.15 Mutation
Dog 2 Infected dogs become rabid and turn on their owners. Significantly increases infectivity, particularly in urban areas, and likelihood of mutation. 10 4 +2 Severity
+1.1 in Urban Countries
+0.2 Mutation
Water 1 Pathogen can survive outside the body in fresh, warm water. Increase infectivity, especially for ship transmission 13 3 +5000 Boat Transmission
Water 2 Pathogen able to survive in chemically treated water. Increase infectivity, especially for ship transmission 13 4 +13000 Boat Transmission
Droplets 1 Pathogen suspended in expelled liquid particles from victim. Increases infectivity, especially in humid environments 7 3 +0.6 in Humid Climates
Droplets 2 Pathogen accelerates replication whilst in expelled droplets. Increases infectivity, especially in humid environments 9 4 +1.1 in Humid Climates
Fomites 1 Pathogen survives outside the body, transmitted via external objects. Increases infectivity, especially in arid environments 6 3 +0.6 in Arid Climates
Fomites 2 Pathogen able to survive on increased variety of surfaces. Increases infectivity, especially in arid environments 8 4 +1.1 in Arid Climates
Zoonotic Shift Genetic shift in virus increases infectivity, mutation chance and makes cross species infection possible. Increases future research speed 2 2 -0.02 Cure Work
+0.15 Mutation