Transmissions (Neurax Worm)
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Neurax Worm Articles
![NeuraxWormIcon.png](/images/thumb/7/79/NeuraxWormIcon.png/20px-NeuraxWormIcon.png)
General Information | Strategy Guides | ![]() |
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- Note: As Transmissions usually increase the Pathogen's Infectivity instead of other Stats, none of the Transmissions listed here increase Lethality.
Transmission | Description | Base Cost | Infectivity | Severity | Other increases |
---|---|---|---|---|---|
Data Source: Neurax Worm Trait Stats (Game File: neurax #56809.txt) | |||||
Air 3 | Waxy membranes allow survival in air conditioning vents and other arid locations. Increased infectivity, especially in rich and hot countries | 18 | 7 | 3 | +20 Airplane Transmission +0.31 in Rich Countries +0.5 in Arid Climates |
Air 2 | Carapace becomes lighter, increasing infectivity, especially in arid conditions and planes | 11 | 7 | 1 | +90 Airplane Transmission +1.2 in Arid Climates |
Air 1 | Worm can dehydrate to become lighter, allowing them to float on wind, increasing infectivity, especially in arid conditions and planes | 6 | 4 | 1 | +9 Airplane Transmission +0.8 in Arid Climates |
Undulatory Locomotion | Ability to propagate flexural waves along the length of worm allows an increase in speed and range outside host, increasing infectiousness | 2 | 4 | 3 | |
Concertina Locomotion | Ability to grip with portions of the body while pulling/pushing other sections allows faster movement outside host, increasing infectivity | 2 | 3 | 2 | |
Water 1 | Worm skin becomes highly vascularised allowing absorption of oxygen, survival and transmission in water. | 7 | 4 | 1 | +9 Boat Transmission +0.8 in Humid Climates |
Water 2 | Worms develop a more flexible cell membrane, which allows them to survive at a range of depths | 13 | 8 | 1 | +90 Boat Transmission +1.2 in Humid Climates |
Water 3 | Worm eggs gain ability to thrive in unsanitised water, greatly increasing infectivity especially in poor countries | 9 | 7 | 2 | +20 Boat Transmission +0.3 in Poor Countries +1.2 in Humid Climates |
Eggs 2 | Eggs hatch when they experience an increase in warmth, likely due to nearby human activity, greatly increasing infection | 2 | 3 | 1 | |
Eggs 1 | The Neurax worm produces eggs that are ejected from the host brain in the thousands, increasing infectiousness | 2 | 2 | 1 | |
Bird 1 | Worms become a food source for birds, but many survive in the digestive tract, allowing increased transmission | 6 | 3 | 1 | +9 Land Transmission |
Bird 2 | Worms develop the ability to breed in the bird's digestive tract, allowing greater distribution and transmission | 14 | 6 | 1 | +90 Land Transmission |
Insect 1 | Worm eggs attach themselves to insects, causing increased infectiousness, especially in hot climates | 5 | 4 | 1 | +0.1 in Hot Climates |
Insect 2 | Attaching to a greater range of insects allows a large increase in infection, especially in hot climates | 16 | 8 | 1 | +0.3 in Hot Climates |
Rodent 1 | Worm eggs attach themselves to the fur of rats, which increases their infectiousness, especially in urban environments | 6 | 3 | 1 | +0.8 in Urban Countries |
Rodent 2 | Worm eggs secrete neurochemical that drives rats to attack humans, increasing infectivity, especially in urban environments | 10 | 6 | 1 | +1.2 in Urban Countries |
Genetic Swap | Worms able to exchange genetic material inside host body, increasing chance of mutation | 2 | 1 | 2 | +0.5 Mutation |
Mutative Regeneration 1 | Fragmented RNA strands causes frequent replication errors when regenerating and an increased chance of mutation | 3 | 0 | 0 | +1 Mutation |
Mutative Regeneration 2 | Degradation of the nuclear membrane makes the worm highly prone to mutation | 5 | 0 | 0 | +2 Mutation |
Corpse Feeder 1 | Worms drawn to corpses, increasing infectivity when corpses present | 1 | 2 | 2 | +5 Corpse Transmission +0.1 Mutation |
Corpse Feeder 2 | Worms undergo feeding frenzy in corpses, significantly increasing infectivity when corpses present | 3 | 4 | 2 | +10 Corpse Transmission +0.1 Mutation |