List of government actions (Shadow Plague)

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News - Government Actions

Shadow Plague features a variety of government actions as human populations face vampire attacks ranging from the purchase of garlic and holy water to the use of weapons. In addition, as countries report cases of disease infections, the population as well as the government will attempt everything possible in order to contain the outbreak, even going so far as to change the human rights act to allow executions of those infected as well as the killing of any animal species that possesses the disease.

List of Actions

Animal Control Actions

Shadow Plague disease has several zoonotic transmissions that can affect populations ranging from bat species to canine species such as wolves and dogs. Should the player evolve any of these transmissions, governments will attempt to legalize the hunting of affected species to the point of extermination in order to protect the population from becoming infected.

Specific Statistics for each Action

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Government Action Wolf hunting legalized
Local Priority 20 Global Priority 20
Conditions
Wolf 1 Required
Effects -3 in Infectivity
Government Action Eradicating all wolves
Local Priority 40 Global Priority 0
Conditions
Wolf 2 Required
Hunting of wolves in the country must be legalized beforehand
Effects -4 in Infectivity & -0.01 in Public Order
Government Action Bat poisoning legalized
Local Priority 20 Global Priority 20
Conditions
Bat 1 Required
Effects -2 in Infectivity
Government Action Exterminating all bat species
Local Priority 40 Global Priority 0
Conditions
Bat 2 Required
Bat poisoning should have been performed beforehand
Effects -4 in Infectivity & -0.01 in Public Order
Government Action Quarantining all dogs
Local Priority 20 Global Priority 20
Conditions
Dog 1 Required
Effects -2 in Infectivity
Government Action Euthanizing all dogs
Local Priority 40 Global Priority 0
Conditions
Dog 2 Required
The country's government should quarantine the dog population beforehand
Effects -4 in Infectivity

Supplies Management Actions

As news begins to circulate about vampire attacks around the world, much of the civilian population will panic, so sales of any anti-vampire material will skyrocket in many countries, as will the consumption of garlic and the distribution of holy water.

Specific Statistics for each Action

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Government Action Garlic given to everyone
Local Priority 40 Global Priority 60
Conditions Vampire Alert: 2
Effects -1 in Infectivity & +0.01 in Combat Strength
Government Action Garlic supplies nationalised
Local Priority 40 Global Priority 60
Conditions
The country had previously given garlic rations to the population
Vampire Alert: 2
Effects -1 in Infectivity & +0.01 in Combat Strength
Government Action Garlic declared strategic resource
Local Priority 40 Global Priority 60
Conditions
The country's garlic supplies must be previously nationalized
Vampire Alert: 2
Effects -1 in Infectivity & +0.01 in Combat Strength
Government Action Garlic growing made compulsory
Local Priority 40 Global Priority 60
Conditions
The country's garlic supplies must be previously nationalized
Vampire Alert: 2
Effects -1 in Infectivity & +0.01 in Combat Strength
Government Action Holy Water industry booms
Local Priority 40 Global Priority 60
Conditions
Vampire Alert: 2
Effects -1 in Infectivity & +0.01 in Combat Strength

Outbreak Control Actions

The governments of several affected countries will try everything possible to try to isolate the outbreaks in certain specific areas, even taking diastrophic measures such as executing groups of infected people or even bombing the cities that have been affected by the outbreak. Although this reduces infectivity as well as the possibility of healthy people becoming infected, it will increase the likelihood of people dying in the country, making it much easier for public order to break down.

Specific Statistics for each Action

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Government Action Human Rights Act rescinded
Local Priority 30 Global Priority 70
Conditions
The country has previously reported people infected with the Shadow Plague
Effects -3 in Infectivity & +0.01 in Combat Strength
Government Action Executing Infected
Local Priority 40 Global Priority 70
Conditions
At least 70% have not been infected by Shadow Plague
Effects -5 in Infectivity & +5 in Lethality
Government Action Bombing Infected Cities
Local Priority 50 Global Priority 70
Conditions
At least 50% have not been infected by Shadow Plague
Effects -10 in Infectivity & +10 in Lethality

Blood Cult Actions

At the beginning of the game, as the country begins to report more and more individual vampire murders, the government will become much more vigilant in identifying the attacks and will do everything in its power to hunt down the people associated with the blood cult crimes, even using the country's armed forces to stop the murders.

Specific Statistics for each Action

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Government Action National Blood Cult hotline set up
Local Priority 0 Global Priority 0
Conditions
Reported deaths linked to Blood Cult in the country
Local Vampire Activity must be 4
Effects None
Government Action National Guard sent to stop Blood Cult
Local Priority 0 Global Priority 0
Conditions
The government must previously established a national hotline about Blood Cult
Local Vampire Activity must be 5
Effects None
Government Action Special Forces hunt Blood Cult
Local Priority 0 Global Priority 0
Conditions
The National Guard began to persecute the Blood Cult previously
Local Vampire Activity must be 6
Effects +0.01 in Combat Strength
Government Action Army sent to contain Blood Cult
Local Priority 0 Global Priority 0
Conditions
The Country's Special Forces have been hunting Blood Cult members
Local Vampire Activity must be 7
Effects +0.01 in Combat Strength
Government Action Authorities unable to halt Blood Cult
Local Priority 0 Global Priority 0
Conditions
Army sent to contain Blood Cult beforehand
The local vampire activity should be 15
Effects None

Population Arming Actions

In the event that fierce attacks by the vampire begin to increase in the country, the aim is to distribute weapons to the civilian population in order to defend themselves as well as to send in police and drones in the process of exterminating the vampire.

Specific Statistics for each Action

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Government Action Police teams nationwide hunt Vampire
Local Priority 0 Global Priority 0
Conditions
Deaths linked to the Blood Cult were reported in the country previously
Local vampire activity should be 3
Effects +0.01 in Combat Strength
Government Action Gun ownership made compulsory
Local Priority 0 Global Priority 0
Conditions
Vampire attacks detected in the country
Local vampire activity should be 80
Effects +0.2 in Combat Strength
Government Action Hunter drones released
Local Priority 0 Global Priority 0
Conditions
Vampire attacks detected in the country
Local vampire activity should be 100
Effects +0.3 in Combat Strength
Government Action Heavy collateral damage accepted
Local Priority 0 Global Priority 0
Conditions
Vampire attacks detected in the country
Local vampire activity should be 150
Effects +0.4 in Combat Strength

Templar Actions

There is a possibility that in certain countries Templar Command Bases, a defence organisation tasked with protecting the civilian population from vampires, will be established, the moment the commandos are activated, the country's security measures will be greatly increased.

In the event that the country's government falls, Templar will take over the role of the new government and take full control of the armed forces as well as the laboratories for the development of a cure for the disease.

Specific Statistics for each Action

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Government Action Templar Command Post activated
Local Priority 0 Global Priority 0
Conditions
Templar has detected vampire attacks around the world
Effects -2 in Infectivity & +0.8 in Combat Strength
Government Action Templar start Eradication program
Local Priority 0 Global Priority 0
Conditions
Vampire Alert: 5
Blood Gift Required
Effects None
Government Action Templar Command fully online
Local Priority 0 Global Priority 0
Conditions
Local vampire activity should be 10 while global vampire activity should be 15
Effects -2 in Infectivity & +0.3 in Combat Strength
Government Action Templar Defence Teams deployed
Local Priority 0 Global Priority 0
Conditions
Vampiric activity both global and local should be at 30
Effects -2 in Infectivity & +0.3 in Combat Strength
Government Action Templar fortresses constructed
Local Priority 0 Global Priority 0
Conditions
Both local and global vampiric activity should be around 50
Effects -2 in Infectivity & +0.2 in Combat Strength
Government Action Templar fortresses fully militarised
Local Priority 0 Global Priority 0
Conditions
Templar Forts previously built in the country
Local vampiric activity should be 55 while the global one should be 60
Effects -2 in Infectivity & +0.2 in Combat Strength
Government Action Templar takes over Armed Forces
Local Priority 0 Global Priority 0
Conditions
Local vampiric activity should be 70 while the global one should be 80
Effects -2 in Infectivity & +0.35 in Combat Strength
Government Action Templar take over government
Local Priority 0 Global Priority 0
Conditions
Local vampiric activity should be 90 while the global one should be 105
Effects -2 in Infectivity & +0.5 in Combat Strength
Government Action Templar safe zones designated
Local Priority 3 Global Priority 50
Conditions
Templar base activated in the country
Effects -2 in Infectivity & +0.4 in Combat Strength
Government Action Templar Cure facilities online
Local Priority 1 Global Priority 1
Conditions
Country's Research Funding: 2
Effects +0.25 in Research Allocation

Shadow Slaves Actions

Shadow Slaves is a special symptom in Shadow Plague, where through mind control the vampire can alter the behaviour of humans. It provokes a host of drastic governmental actions aimed at serving the vampires such as compulsory blood donations, blood extermination as well as the worship of bats. In addition to any kind of technology that could help manufacture a cure.

In order for these actions to be executed, they require that the majority of the country has already been affected with the disease.

Specific Statistics for each Action

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Government Action All technology destroyed
Local Priority 0 Global Priority 0
Conditions
More than 99% of the country is infected with Shadow Plague
Effects None
Government Action Blood Tribes formed
Local Priority 0 Global Priority 0
Conditions
More than 99% of the country is infected with Shadow Plague
Effects None
Government Action Garlic eradicated
Local Priority 0 Global Priority 0
Conditions
More than 99% of the country is infected with Shadow Plague
Effects None
Government Action Vampire declared living god
Local Priority 0 Global Priority 0
Conditions
More than 99% of the country is infected with Shadow Plague
Effects None
Government Action Bats declared holy animal
Local Priority 0 Global Priority 0
Conditions
More than 99% of the country is infected with Shadow Plague
Effects None
Government Action Blood harvest announced
Local Priority 0 Global Priority 0
Conditions
More than 99% of the country is infected with Shadow Plague
Effects None
Government Action Blood Tax' mandated
Local Priority 0 Global Priority 0
Conditions
More than 99% of the country is infected with Shadow Plague
Effects None
Government Action Blood Drinking made compulsory
Local Priority 0 Global Priority 0
Conditions
More than 99% of the country is infected with Shadow Plague
Effects None
Government Action Reading and writing made illegal
Local Priority 0 Global Priority 0
Conditions
More than 99% of the country is infected with Shadow Plague
Effects None
Government Action Shadow Priests spread new religion
Local Priority 0 Global Priority 0
Conditions
More than 99% of the country is infected with Shadow Plague
Effects None
Government Action Ritual mutilation spreads
Local Priority 0 Global Priority 0
Conditions
More than 99% of the country is infected with Shadow Plague
Effects None

Sources

  • Shadow Plague Government Actions - (File Name: govactions_vampire.txt) (Extracted from Version 1.18.1.0 of Plague Inc.: Evolved (PC))
    • All the information on this page was obtained by extracting the game files using external tools, in addition some variables have been transformed from decimals to percentages such as the requirement of infected or dead population for an action to be performed.

Notes

  • The parameters that determine vampire activity are internally called condition_local_vamp_activity and condition_global_vamp_activity, these factors are determined by what the vampire has done, such as being discovered, the reported cases of blood consumption deaths in specific countries as well as the attacks caused by Blood Rage.
  • The specific variable that I use to determine the combat strength of the human population is change_max_combat_strength
  • The variable that determines vampire alertness by human organizations such as Templar is called condition_vcom_alert