Abilities (Simian Flu)
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Simian Flu Articles
![SimianFluIcon.png](/images/thumb/4/4b/SimianFluIcon.png/20px-SimianFluIcon.png)
General Information | Strategy Guides | ![]() |
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- Note: As the Simian Flu is a Special Plague, most of its abilities increase the strength of Apes instead of the Pathogen itself, therefore none of these abilities increase any Core Stats.
Ability | Description | Base Cost | Other increases |
---|---|---|---|
Data Source: Simian Flu Trait Stats (Game File: simian_flu.txt) | |||
Heat Resistance 1 | Pathogen evolves to withstand hot temperatures and climates | 11 | +0.3 in Hot Climates |
Heat Resistance 2 | Pathogen avoids cellular breakdown in high temperatures. Increased effectiveness in hot climates | 29 | +0.8 in Hot Climates |
Cold Resistance 1 | Pathogen evolves to withstand cold temperatures and climates | 8 | +0.3 in Cold Climates |
Cold Resistance 2 | Lower intracellular water volume prevents freezing. Increased effectiveness in cold climates | 22 | +0.9 in Cold Climates |
Drug Resistance 1 | Pathogen becomes resistant to class 1 and 2 antivirals. Increase effectiveness in wealthy countries | 9 | +0.3 in Rich Countries |
Drug Resistance 2 | Pathogen develops resistance to class 3 and 4 antivirals. Increase effectiveness in wealthy countries | 20 | +0.7 in Rich Countries |
Genetic ReShuffle 1 | Pathogen DNA strands reassembled. More work needed to develop a cure | 33 | +0.25 Cure Requirement |
Genetic ReShuffle 2 | A new strain of the pathogen now exists, increasing the work needed to develop a cure | 32 | +0.25 Cure Requirement |
Genetic Hardening 1 | Pathogen becomes harder to analyse in the lab. Decreases future research speed | 12 | +0.08 Cure Work |
Genetic Hardening 2 | The pathogen does not reproduce in lab conditions. Decreases future research speed | 27 | +0.25 Cure Work |
Hardened Reshuffle | Pathogen DNA structure reassembled and highly unstable. Significantly harder to develop cure and also slows research speed | 50 | +0.3 Cure Requirement +0.05 Cure Work |
Simian Neuro-genesis | Modifies simian genes to significantly increase ape intelligence. Irises turn green and no immune response triggered. It's time for apes to rise! | 15 | +0.5 Mutation +2 Ape Infectiousness Ape Intelligence Flag turned on |
Organised Travel | Apes able to plan and co-ordinate travel together - allowing movement of ape groups over long distances | 6 | +1 Ape Infectiousness Travel Active Ability unlocked |
Horseback Riding | Apes able to train and ride horses, significantly increasing movement speed over land | 3 | +1 Ape Infectiousness +1 Ape Strength -0.1 Migration Land Speed +0.6 Horde Land Speed Migration Paths recomputed |
Logistics | Understanding of logistics lets large groups of apes travel rapidly and efficiently over large distances | 1 | +2 Ape Infectiousness -0.1 Migration Land Speed +0.4 Horde Land Speed Migration Paths recomputed |
Seafaring | Apes able to construct rafts to allow co-ordinated travel and migration over large bodies of water | 2 | +1 Ape Infectiousness +2 Ape Intelligence +0.4 Horde Water Speed -0.6 Migration Water Speed Migration Paths recomputed |
Ape Colonies | Intelligent apes can come together to build a colony which increases ape transmission, protects and generate DNA | 7 | +1 Ape Infectiousness Create Colony Active Ability unlocked |
Social Cohesion | Enhanced communication between apes allows complex social structures to develop. Colonies increase ape transmission | 1 | +1.8 Colony Infectivity Boost |
Education | Writing and knowledge sharing enable apes in a colony to develop skills rapidly. Increases DNA generated from colonies | 8 | +1 Ape Infectiousness +1 DNA from Colony Bubbles |
Ape Migration | Groups of apes will automatically migrate to nearby Ape Colonies over time | 1 | +2 Ape Infectiousness +1 Max Colony Migration Distance Migration Paths recomputed |
Scouts | Ape scouts communicate the location of Ape Colonies to other intelligent apes. Apes will migrate from further away | 1 | +3 Ape Infectiousness -0.1 Migration Land Speed Migration Paths recomputed |
Path Finders | Ape path finders help intelligent apes locate and travel to Ape Colonies. Apes will migrate from further away | 1 | +4 Ape Infectiousness +2 Max Colony Migration Distance -0.1 Migration Land Speed Migration Paths recomputed |
Cognitive Shift | Community life stimulates maturation of prefrontal cortex. Increases DNA generated from colonies | 5 | +1 Ape Infectiousness +1 DNA from Colony Bubbles |
Covert Expertise | Apes monitor human incursions into their territory and camouflage their homes. Significantly reduce likelihood of detection | 12 | +0.3 Ape Survival |
Primal Awareness | Apes improve their understanding of human behaviours - reducing likelihood of being detected by humans | 7 | +1 Ape Infectiousness +0.3 Ape Survival |
War Paint | Apes use natural dyes to paint themselves. Reduces likelihood of detection and increases combat abilities | 8 | +1 Ape Strength +0.2 Ape Survival |
Ape Rampage | Apes gain ability to rampage against humans - targeting labs and rescuing captive apes | 4 | Rampage Active Ability unlocked |
Primal Hunt | Apes improve understanding of tactics and are able to operate in larger groups - increasing their combat abilities | 5 | +3 Ape Strength |
Weapon Creation | Apes learn to use tools to create melee and projectile weapons - significantly increasing their combat abilities | 5 | +1 Ape Infectiousness +3 Ape Strength |