List of government actions (Simian Flu)
The government actions in Simian Flu are mainly based on the interactions between the human population and the apes, in which during most of the game, the humans will try to track and hunt down the ape population because they are responsible for spreading the disease and finding a cure based on the apes' corpses. Unlike earlier diseases, government actions can now increase the local danger of an area due to the breakdown of public order, indirectly resulting in increased casualties.
List of Actions
Darwin Squads Actions
Within the Simian Flu narrative, as the disease begins to spread around the world, groups called "Darwin Squads" are created, named after Charles Darwin, known for his contribution to evolutionary biology. These groups are designed to arm themselves and wipe out the ape population of the country.
Government Action | Anti-ape 'Darwin Squads' formed | ||||
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Conditions | The country has about 500 living apes |
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Effects | -1 in Ape Infectivity & +0.1 in Risk of Apes Dying |
Government Action | Darwin Squads officially recognised | ||||
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Conditions | Darwin Squads previously formed in the country The country has about 500 living apes |
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Effects | +0.2 in Risk of Apes Dying |
Government Action | Darwin Squads provided with weapons | ||||
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Conditions | The Darwin Squads are officially recognized by the country's government The country has about 1000 living apes |
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Effects | -1 in Ape Infectivity & +2 in Risk of Apes Dying |
Government Action | Darwin Squads given military support | ||||
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Conditions | The Darwin Squads have been equipped with weapons previously About 5% of the country's population is infected with Simian Flu The country has about 1000 living apes |
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Effects | -1 in Ape Infectivity & +3 in Risk of Apes Dying |
Healthcare Actions
In the event that the disease presents certain types of symptoms, governments will try to provide the necessary countermeasures such as the distribution of aspirin, if "Headache" evolves. These actions only serve for narrative purposes and have no real effect on the countries.
Government Action | Giving out free aspirin | ||||
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Conditions | Headache Evolved |
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Effects | No Effects |
Government Action | Nationalises sunglasses industry | ||||
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Conditions | Photophobia Evolved |
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Effects | No Effects |
Government Action | Celebrates record exam results | ||||
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Conditions | Neuro-enhancement 1 Required |
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Effects | No Effects |
Ape Control Actions
In the case that Simian Flu is becoming an increasing problem, in the event that there are a certain number of apes in the country, the authorities will try everything possible to inform the population of the dangers of their contact, so much so that more and more drastic measures will be taken, from the closure of zoos to the use of anti-ape poisons.
Government Action | Apes designated a health risk | ||||
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Conditions | Disease is detected |
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Effects | -1 in Ape Transmission |
Government Action | Ape Shelters under lock down | ||||
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Conditions | Disease is detected The country has about 100 living apes |
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Effects | -1 in Ape Transmission |
Government Action | Parks closed over ape fears | ||||
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Conditions | The country has about 100 living apes |
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Effects | No Effects |
Government Action | Zoos closed over ape fears | ||||
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Conditions | At least one ape still alive in the country |
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Effects | -1 in Ape Transmission |
Government Action | Police dogs trained to hunt apes | ||||
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Conditions | The country has about 300 living apes |
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Effects | -1 in Ape Transmission & +3 in Risk of Apes Dying |
Government Action | Use of primate poisons legalised | ||||
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Conditions | The country has about 300 living apes |
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Effects | +1 in Risk of Apes Dying |
Refugee Actions
When Simian Flu gradually begins to infect the population of a country, it will cause people to move as refugees to other parts of the country to avoid infection. In the event that the disease becomes much more lethal and the country's public order begins to break down, there is a possibility that the country's government will take hostile action against the refugee camps.
Government Action | Refugees advised to return home | ||||
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Conditions | About 1% of the country's population has died |
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Effects | +1 in Local Infectivity & -1 in Severity |
Government Action | Refugees placed in quarantine camps | ||||
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Conditions | Refugees have been informed that they must return home previously |
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Effects | -1 in Severity |
Government Action | Security tightened in refugee camps | ||||
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Conditions | Refugees have been relocated into quarantine camps |
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Effects | +0.01 in Public Order |
Government Action | Army deployed to control refugees | ||||
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Conditions | Security tightened in refugee camps |
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Effects | -2 in Local Infectivity, +0.01 in Public Order & +0.01 in Local Danger |
Government Action | Lethal force used against refugees | ||||
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Conditions | About 5% of the country's population has died from the disease Armed forces have been deployed for refugee control |
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Effects | -4 in Local Infectivity, -0.01 in Public Order & +0.1 in Local Danger |
Government Action | Refugees repelled by special forces | ||||
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Conditions | Lethal force used against refugees |
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Effects | -5 in Local Infectivity, -0.01 in Public Order & +0.3 in Local Danger |
Society Stability Actions
In the event that the disease has killed a large part of a country's population, the country's government will fragment, losing control of the armed forces or even the possibility of a coup d'état. When that happens, law and order will be greatly reduced in addition to the fact that the likelihood of people dying will be much higher.
Government Action | Coup attempt fails | ||||
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Conditions | About 10% of the country's population has died |
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Effects | +0.01 in Public Order |
Government Action | Plea of unity issued | ||||
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Conditions | Coup attempt failed previously |
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Effects | +0.01 in Public Order |
Government Action | Army deserters seize control of city | ||||
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Conditions | Plea of unity issued previously |
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Effects | -2 in Local Infectivity, -0.01 in Public Order & +0.1 in Local Danger |
Government Action | Army fragments into rival factions | ||||
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Conditions | Army deserters seize control of city previously |
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Effects | -0.01 in Public Order & +0.5 in Local Danger |
Government Action | Coup attempt succeeds | ||||
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Conditions | About 10% of the country's population has died Attempts to overthrow the government in a coup have not failed |
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Effects | +9 in Local Infectivity, +0.01 in Public Order & +0.5 in Local Danger |
Sources
- Simian Flu Government Actions - (File Name: govactions_simian_flu #56881) (Extracted from Version 1.18.1.0 of Plague Inc.: Evolved (PC))
- Note: All the information on this page was obtained by extracting the game files using external tools, in addition some variables have been transformed from decimals to percentages such as the requirement of infected or dead population for an action to be performed.