Community Growth Initiatives (Fake News)
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Within the official Fake News scenario, part of the Growth initiatives are aimed at increasing the viability of the player's hoax, where these features serve the function of spreading misinformation as fast as possible through different media such as Internet, TV or Newspapers.
List of Initiatives
- Note: By "all environments" it is meant that the initiative activates effectiveness in all possible environmental and socio-economic characteristics of countries, either by increasing efficiency in all possible climates, whether the country has a hot, cold, humid or arid climate; including effectiveness in both rich and poor countries in addition to urban and rural areas.
Community Increase
Icon | Initiative | Fund Cost | Description | Stats |
---|---|---|---|---|
Fundraising | 20 | Hold events and solicit donations to convince Deceived people to financially support the cause. Significantly increase Community. |
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Community Travel | 5 | Fund deceived groups to allow them to attend events worldwide to further spread misinformation to as yet undeceived countries.\nBoost the amount of people traveling abroad. |
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Community Amplification | 12 | Encourage deceived communities to amplify specific misinformation stories to rest of the world. Increase Virality and Community. Slightly increase Plausibility. |
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Sources
- Fake News Stats - (Game File Name: fake_news.txt) (Extracted from Version 1.18.1.0 of Plague Inc.: Evolved (PC))
- Note: All the information on this page was obtained by extracting the game files using external tools, in addition some variables have been transformed from decimals to percentages such as the requirement of infected or dead population for an action to be performed.