Livestock

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Livestock is a basic Transmission present in most Plagues. By making livestock animals a source of contagion, it increases Infectivity, specially in Rural Countries, and Mutation.

Variations

Frozen Virus

Statistical Information

Trait DNA Points Stats
Data Source: Frozen Virus Disease Stats (Game File: virus #22375.txt)
1st Stage 6
  • +2 Infectivity
  • +0.8 in Rural Countries
  • +0.25 Mutation
2nd Stage 10
  • +4 Infectivity
  • +1.2 in Rural Countries
  • +0.5 Mutation

Swine Flu

Statistical Information

Trait DNA Points Stats
Data Source: Swine Flu Disease Stats (Game File: virus #46815.txt)
1st Stage 5
  • +2 Infectivity
  • +0.8 in Rural Countries
  • +0.25 Mutation
2nd Stage 10
  • +4 Infectivity
  • +1.2 in Rural Countries
  • +0.5 Mutation

Government Actions

Standard Plagues

If the first stage of this Transmission is evolved, after the disease is noticed, governments may start to ban livestock movements, decreasing national Infection rates by 3. If this first action is taken, and the second stage is evolved, governments may start to cull all livestock, decreasing national Infection rates by 5, and the country's Public Order by 0.01.[1]

Symptom Combos

Standard Plagues

Along with other traits, the second stage of this Transmission is required to obtain the Swine Flu Combo, unlocking the Oink oink Achievement.[2]

References

  1. Government Actions for Standard Plagues (govactions_standard.txt) The actions are called livestock_movements_banned and all_livestock_culled, respectively
  2. Events General Information (standard_normal.txt) The event is called swineflu_combo, and the traits required to activate it are under the <TechResearched> field.