Livestock
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Livestock is a basic Transmission present in most Plagues. By making livestock animals a source of contagion, it increases Infectivity, specially in Rural Countries, and Mutation.
Variations
Frozen Virus
Statistical Information
Trait | DNA Points | Stats |
---|---|---|
Data Source: Frozen Virus Disease Stats (Game File: virus #22375.txt) | ||
1st Stage | 6 |
|
2nd Stage | 10 |
|
Swine Flu
Statistical Information
Trait | DNA Points | Stats |
---|---|---|
Data Source: Swine Flu Disease Stats (Game File: virus #46815.txt) | ||
1st Stage | 5 |
|
2nd Stage | 10 |
|
Government Actions
Standard Plagues
If the first stage of this Transmission is evolved, after the disease is noticed, governments may start to ban livestock movements, decreasing national Infection rates by 3. If this first action is taken, and the second stage is evolved, governments may start to cull all livestock, decreasing national Infection rates by 5, and the country's Public Order by 0.01.[1]
Symptom Combos
Standard Plagues
Along with other traits, the second stage of this Transmission is required to obtain the Swine Flu Combo, unlocking the Oink oink Achievement.[2]
References
- ↑ Government Actions for Standard Plagues (govactions_standard.txt) The actions are called
livestock_movements_banned
andall_livestock_culled
, respectively - ↑ Events General Information (standard_normal.txt) The event is called
swineflu_combo
, and the traits required to activate it are under the<TechResearched>
field.