From Plague Inc. Wiki
Within the official Fake News scenario, part of the Growth initiatives are aimed at increasing the viability of the player's hoax, where these features serve the function of spreading misinformation as fast as possible through different media such as Internet, TV or Newspapers.
List of Initiatives
- Note: By "all environments" it is meant that the initiative activates effectiveness in all possible environmental and socio-economic characteristics of countries, either by increasing efficiency in all possible climates, whether the country has a hot, cold, humid or arid climate; including effectiveness in both rich and poor countries in addition to urban and rural areas.
Word of Mouth Initiatives
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Initiative
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Fund Cost
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Description
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Stats
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Word of Mouth
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1
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Pass on information by communicating verbally. Slightly increase Virality.
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Radio Targeting
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5
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Make contact with radio stations and presenters. Sponsor presenter 'live reads' and produced spots (complete with jingles). Slightly increase Virality, Plausibility and Community.
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- +2 in Virality
- +0.05 in All Environments
- +1 in Plausibility
- +1 in Community
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Television Initiatives
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Initiative
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Fund Cost
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Description
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Stats
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TV Targeting
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5
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Make contact with terrestrial, satellite, cable, and streaming tv services. Sponsor misleading advertising and sway influential voices. Increase Virality. Slightly increase Plausibility and Community
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- +3 in Virality
- +1 in Plausibility
- +1 in Community
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Talk Show
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7
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Hire showrunners and presenters to produce heavily scripted talk shows. Slightly increase Virality, Plausibility and Community.
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- +2 in Virality
- +1 in Plausibility
- +2 in Community
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Buy A TV Show
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19
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Buy a controlling stake in one or more major TV networks, allowing tighter control of programming and talent. Increase Virality, Plausibility and Community.
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- +5 in Virality
- +4 in Plausibility
- +6 in Community
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Internet Initiatives
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Initiative
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Fund Cost
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Description
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Stats
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Internet
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1
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Set up websites and forums, and pay for online advertising such as banners and site takeovers. Increase Virality. Slightly decrease Plausibility.
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- +7 in Virality
- -2 in Plausibility
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Social Media Presence
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7
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Fund teams to target users of social media with data-driven ads. Target those most vulnerable to misinformation and most likely to spread it further. Significantly increase Virality. Slightly decrease Plausibility
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- +8 in Virality
- -1 in Plausibility
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Podcasts
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3
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Fund a regular podcast where presenters can discuss misinformation and decry truth. Increase Virality. Slightly increase Community.
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- +4 in Virality
- +1 in Community
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Online Video Production
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2
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Produce and distribute videos, such as documentaries and vlogs, online through streaming platforms. Increase Virality. Slightly decrease Plausibility.
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- +7 in Virality
- -1 in Plausibility
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Memes
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2
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Combine comical imagery with pithy witticisms or co-opt existing memes to share across online platforms. Increase Virality. Slightly decrease Plausibility.
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- +7 in Virality
- -1 in Plausibility
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Viral Chat Messages
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2
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Create and signal boost short, easily shareable misinformation messages to spread on chat software Increase Virality. Slightly increase Community. Slightly decrease Plausibility.
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- +5 in Virality
- -2 in Plausibility
- +2 in Community
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Peer-to-Peer Messages
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11
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Spread misinformation between individuals in private chats, outside of the view of Fact Checkers. Slightly increase Virality and Community. Slow down Fact Checkers.
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- +3 in Virality
- +3 in Community
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Bot Network 1
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1
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Utilise bots to automatically boost accounts spreading misinformation with large numbers of followers, lending them credence. Significantly increase Virality. Slightly decrease Plausibility
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- +9 in Virality
- -2 in Plausibility
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Bot Network 2
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2
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Utilise advanced bots to automatically highlight and re-share large amounts of misinformation across social media networks. Significantly increase Virality. Slightly decrease Plausibility.
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- +9 in Virality
- -2 in Plausibility
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Printing Media Initiatives
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Initiative
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Fund Cost
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Description
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Stats
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Print Targeting
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3
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Make contact with traditional print media outlets, such as newspapers and magazines. Convince editors and sponsor misleading advertising. Slightly increase Virality and Plausibility.
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- +2 in Virality
- +0.05 in All Environments
- +1 in Plausibility
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Newsletters
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3
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Distribute periodic physical newsletter to easily reach and deceive a subscriber base. Slightly increase Virality and Community.
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- +2 in Virality
- +1 in Community
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Printed Leaflets
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7
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Produce and freely distribute sheets of paper containing misinformation. Slightly increase Virality, Plausibility and Community.
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- +2 in Virality
- +1 in Plausibility
- +2 in Community
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Billboards
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3
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Produce locally targeted advertisements to occupy large outdoor hoardings and displays. Slightly increase Virality and Plausibility.
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- +2 in Virality
- +1 in Plausibility
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Buy A Newspaper
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15
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Buy a controlling stake in one or more major newspapers, allowing tighter control of articles and editorials. Increase Plausibility. Slightly increase Virality and Community.
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- +3 in Virality
- +5 in Plausibility
- +3 in Community
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Sources
- Fake News Stats - (Game File Name: fake_news.txt) (Extracted from Version 1.18.1.0 of Plague Inc.: Evolved (PC))
- Note: All the information on this page was obtained by extracting the game files using external tools, in addition some variables have been transformed from decimals to percentages such as the requirement of infected or dead population for an action to be performed.