Air

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Air is a basic Transmission present in most plagues. By helping the pathogen survive in dust and air, it increases Infectivity, specially in Arid Climates, and transmission through Airplanes. It is the counterpart of Water.

Variations

Fungus

Statistical Information

Trait Initial DNA Points Stats
Data Source: Fungus Basic Stats (Game File: fungus.txt)
1st Stage 8
Infectivity: +4
  • +9 Airplane Transmission
  • +0.8 in Arid Climates
2nd Stage 12
Infectivity: +7
  • +90 Airplane Transmission
  • +1.2 in Arid Climates

Neurax Worm

The Neurax Worm variant slightly increases Severity, which may result in an early detection of the disease. It helps develop membranes and allows the larvae to dehydrate themselves, becoming lighter, allowing for them to spread more easily on Arid Climates and through Airplanes.

Trait Description
1st Stage "Worm can dehydrate to become lighter, allowing them to float on wind, increasing infectivity, especially in arid conditions and planes"
2nd Stage "Carapace becomes lighter, increasing infectivity, especially in arid conditions and planes"
3rd Stage "Waxy membranes allow survival in air conditioning vents and other arid locations. Increased infectivity, especially in rich and hot countries"

Statistical Information

Icon Trait Initial DNA Points Stats
Data Source: Neurax Worm Trait Stats (Game File: neurax #56809.txt)
Air Transmission Icon (Neurax).png
1st Stage 6
Infectivity: +4
  • +1 Severity
  • +9 Airplane Transmission
  • +0.8 in Arid Climates
Air Transmission Icon (Neurax).png
2nd Stage 11
Infectivity: +7
  • +1 Severity
  • +90 Airplane Transmission
  • +1.2 in Arid Climates
Air Transmission Icon (Special Variant) (Neurax).png
3rd Stage 18
Infectivity: +7
  • +3 Severity
  • +20 Airplane Transmission
  • +0.31 in Rich Countries
  • +0.5 in Arid Climates

Necroa Virus

Trait Description
1st Stage "Virus bypasses alveolar macrophages in lungs to enter bloodstream. Increase infectivity, especially in arid environments and plane transmission"
2nd Stage "Virus can travel on dust particles. Increases infectivity, especially in arid environments and plane transmission"
3rd Stage "Virus replicates rapidly in aerosoled brain matter. Significantly increases risk of infection if interacting with zombie brains"

Statistical Information

Trait Initial DNA Points Stats
Data Source: Necroa Virus Trait Stats (Game File: necroa.txt)
1st Stage 6
Infectivity: +3
  • +9 Airplane Transmission
  • +0.8 in Arid Climates
2nd Stage 10
Infectivity: +6
  • +90 Airplane Transmission
  • +1.2 in Arid Climates
3rd Stage 8
Infectivity: +3
  • +8 Severity
  • +0.05 Cure Research

Symptom Combos

Shadow Plague

Trait Description
1st Stage "Gives pathogen ability to travel on dust particles. Increase infectivity, especially for plane transmission"
2nd Stage "Gives organism ability to survive suspended in air for a long time. Increase infectivity, especially for plane transmission"

Statistical Information

Trait Initial DNA Points Stats
Data Source: Shadow Plague Trait Stats (Game File: vampire.txt)
1st Stage 13
Infectivity: +3
  • +5000 Airplane Transmission
2nd Stage 11
Infectivity: +4
  • +13000 Airplane Transmission

Black Death

Statistical Information

Trait Initial DNA Points Stats
Data Source: Black Death Disease Stats (Game File: bacteria.txt)
1st Stage 9
Infectivity: +4
  • +6 Airplane Transmission
  • +0.8 in Arid Countries
2nd Stage 14
Infectivity: +7
  • +60 Airplane Transmission
  • +1.2 in Arid Countries

Nipah Virus

Statistical Information

Trait Initial DNA Points Stats
Data Source: Nipah Virus Disease Stats (Game File: virus #56876.txt)
1st Stage 9
Infectivity: +4
  • +6 Airplane Transmission
  • +0.8 in Arid Countries
2nd Stage 14
Infectivity: +7
  • +60 Airplane Transmission
  • +1.2 in Arid Countries

Smallpox

Statistical Information

Trait Initial DNA Points Stats
Data Source: Smallpox Disease Stats (Game File: virus.txt)
1st Stage 8
Infectivity: +4
  • +6 Airplane Transmission
  • +0.8 in Arid Countries
2nd Stage 13
Infectivity: +7
  • +90 Airplane Transmission
  • +1.2 in Arid Countries

Government Actions

Standard Plagues

If the first stage of this Transmission is evolved, after the disease is noticed, governments may start to give out face masks, decreasing national Infection rates by 3. If this first action is taken, and the second stage is evolved, governments may start to close public buildings, decreasing national Infection rates by 6, and the country's Public Order by 0.02.[1]

References

  1. Government Actions for Standard Plagues (govactions_standard.txt) The actions are called face_masks_distributed and all_public_buildings_closed, respectively