Abilities (Multiplayer)
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In multiplayer, the abilities are similar in Co-Op mode and Versus mode. These abilities help the plagues to obtain more infection, lethality or resistance to the cure.
General Descriptions
- Unscheduled Flight: Unlock an Active Ability that lets you send an infected person to a country of your choice
- ReShuffle Preparation: Preparatory genetic changes will allow your DNA strands to reshuffle
- Genetic ReShuffle: Multiple strains of the pathogen now exist, increasing the work needed to develop a cure
- Genetic Sacrifice: DNA complexity transferred to partner. Increases future research speed for your disease, but more work is required to cure partner's disease
- Genetic Raid: Steal DNA complexity from partner. More work is required to cure your disease, but increases future research speed for partner's disease
- Infect Boost: Unlock an Active Ability that lets you boost infectivity in a country
- Infection Gift 1: Increase infectivity of your partner's disease
- Infection Gift 2: Greatly increase infectivity of your partner's disease
- Infection Theft 1: Steal some infectivity from your partner's disease
- Infection Theft 2: Steal a lot of infectivity from your partner's disease
- Lethal Boost: Unlock an Active Ability that lets you boost lethality in a country
- Lethal Gift 1: Increase Lethality of your partner's disease
- Lethal Gift 2: Greatly increase Lethality of your partner's disease
- Lethal Theft 1: Steal some Lethality from your partner's disease
- Lethal Theft 2: Steal a lot of Lethality from your partner's disease
- Opportunistic Infection 1: Pathogen evolves to target compromised immune systems. Easier to infect people who are infected with another disease
- Opportunistic Infection 2: Pathogen evolves to target slightly weakened immune systems. Easier to infect people who are infected with another disease
- Immune Support 1: Pathogen improves the immune system's defences. Other diseases find it harder to infect people who are infected with your disease
- Auto-Immune Support 2: Pathogen greatly improves the immune system's defences. Other diseases find it harder to infect people who are infected with your disease
- Genetic Domination: Pathogen becomes significantly more powerful - able to rapidly infect people who are already infected with another disease
- Corpse DNA 1: Gain a regular DNA income linked to the number of deaths your Pathogen has caused
- Corpse DNA 2: Gain a regular DNA income linked to the number of deaths your Pathogen has caused
- Immune Shock: Unlock an Active Ability that makes it significantly easier to kill people infected with both diseases
- Benign Mimic: Unlock an Active Ability that forces a country to focus cure efforts on the other disease, whilst your disease hides
Statistics
Ability | DNA Cost | Player Statistics | Opponent Statistics |
---|---|---|---|
Infection Gift 1 | 15 | - | +5 in Infectivity |
Infection GIft 2 | 17 | - | +8 in Infectivity & +1 in Severity |
Infection Theft 1 | 0 | +5 in Infectivity & +1 in Severity | -6 in Infectivity & -1 in Severity |
Infection Theft 2 | 0 | +7 in Infectivity & +2 in Severity | -8 in Infectivity & -1 in Severity |
Lethal Gift 1 | 16 | - | +4 in Lethality & +1 in Severity |
Lethal Gift 2 | 27 | - | +8 in Lethality & +1 in Severity |
Lethal Theft 1 | 0 | +4 in Lethality & +1 in Severity | -5 in Lethality & -1 in Severity |
Lethal Theft 2 | 0 | +8 in Lethality & +1 in Severity | -9 in Lethality & -1 in Severity |
Opportunistic Infection 1 | 27 | +1 Infection Attack | - |
Opportunistic Infection 2 | 44 | +1.5 Infection Attack | - |
Immune Support 1 | 23 | +1 in Defence | - |
Auto-Immune Support 2 | 38 | +1.5 in Defence | - |
Corpse DNA 1 | 9 | +0.9 in Corpse Transmission | - |
Corpse DNA 2 | 9 | +0.8 in Corpse Transmission | - |
Genetic Domination | 61 | +5 in Infectivity +2 in Severity +2 in Lethality +0.1 in all environments +2.3 in Attack (Infection) +0.2 in Defence (Infection) +0.5 in Defence (Lethal) |
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Note: If the player acquires an ability, the DNA cost will increase by 1 for the other abilities.
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